Alice Bell, Astrid Ensslin, Hans Rustad's Analyzing Digital Fiction PDF

By Alice Bell, Astrid Ensslin, Hans Rustad

ISBN-10: 041565615X

ISBN-13: 9780415656153

Written for and browse on a working laptop or computer monitor, electronic fiction pursues its verbal, discursive and conceptual complexity during the electronic medium. it truly is fiction whose constitution, shape and that means are dictated by way of the electronic context within which it's produced and calls for analytical techniques which are delicate to its prestige as a electronic artifact. Analyzing electronic Fiction offers a suite of pioneering analyses in line with replicable methodological frameworks. Chapters comprise analyses of hypertext fiction, Flash fiction, Twitter fiction and videogames with methods taken from narratology, stylistics, semiotics and ludology. Essays suggest ways that electronic environments can extend, problem and try the bounds of literary theories that have, until eventually lately, predominantly been in line with versions and analyses of print texts.

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Clearly, the external links do not appear in the print version of 10:01 because they are an exclusively Web-based phenomenon. They do, however, add extra detail to the narrative because, if followed by the reader, they are used primarily as sources of contextual information. For example, the Mall of America website provides information about the location of the movie theater as well as implicit and explicit cues about its target market and the associated demographic of its visitors. In the print version, readers do not have direct access to this source, but in the digital version the extra Webbased information can be used by the reader as she builds up her knowledge and understanding of the fictional world.

K. Kukkonen and S. Klimek (eds). Berlin, Germany: Walter de Gruyter, pp. 1–21. Kukkonen, K. and S. Klimek (eds). (2011) Metalepsis in Popular Culture. Berlin, Germany: Walter de Gruyter. Lewis, D. (1973) Counterfactuals. Oxford: Blackwell. -M. (2011) “Metalepsis in Animation Film”. In Metalepsis in Popular Culture. K. Kukkonen and S. Klimek (eds). Berlin, Germany: Walter de Gruyter, pp. 196–212. Malina, D. (2002) Breaking the Frame: Metalepsis and the Construction of the Subject. Columbus: Ohio State University Press.

Yet it is precisely because the external links suggest that they do that this form of ascending metalepsis is so unsettling. As the reader learns from the omniscient narrator as she selects links via the metaleptic cursor, many of the characters in 10:01 are extremely unhappy either because they are in dysfunctional relationships, because they work in unsatisfying jobs, or because they feel generally misunderstood or undervalued by the world in which they live. The world to which the characters belong is, as Martin (2006) observes, “dismal”.

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Analyzing Digital Fiction by Alice Bell, Astrid Ensslin, Hans Rustad


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